Spoiler warning: these reviews reveal plot twists.
The Liberator falls through a black hole and encounters a mythical being…
Series C, episode 4. Written by: James Follett. Directed by: Desmond McCarthy. Originally broadcast: 28 January 1980, BBC1.
Regulars (with running total of appearances):
* Vila (30) is losing a board game he’s playing with Cally, Avon and Dayna – it’s clearly modelled on Monopoly. But he then has bigger things to worry about when the Liberator is dragged off course and heads towards an uncharted area of space (Vila soon reaches for a bottle). When the ship ends up in a mysterious location, he’s persuaded to put on a space suit and venture outside. He finds a surface, gravity and wreckage of other ships. Eventually, Vila and the others encounter a flamboyant man who tells them that the Lord Thaarn – a mythical figure that Cally learnt about in childhood – rules this artificial planet…
* As the episode begins, Cally (27) is actually on her way home: the Liberator is en route for Auron. But after the ship is dragged into a black hole, she’s knocked unconscious and spends time in a resuscitation capsule. She then starts to hear voices: specifically the Thaarn, a being from a children’s story about gods who oversaw the development of Auron. When she encounters him for real on the artificial world, he says he wants her to join him…
* Avon (29) is concerned by the Liberator’s course deflections. Soon he and the others realise that it’s gravity pulling them away from their target – the ship is falling towards a black hole. As it passes the event horizon, however, the crew are not crushed down to the size of an atom (or whatever actually happens when things fall into a black hole). Instead, they experience a sluggish, dreamlike period of time… and then are basically fine. After landing on the artificial planet, Thaarn imprisons them, and soon Avon and Tarrant are put to work… on maths. You see, the all-powerful Thaarn doesn’t like computers so wants his new captives to work out how to control gravity or something. Avon, not unreasonably, decides to escape.
* Dayna (4) tends to the ill Cally, fires the neutron blasters, then stays on the ship while the others investigate outside. She’s the new Jenna, it seems.
* Orac (14) admits that the Liberator’s new course is his fault: he changed it simply because he fancied seeing a black hole up close. What a twat.
* Tarrant (4) is the one who notices that the ship is falling off course. At first he thinks they’ve been snared by a tractor beam. Interestingly, despite only joining the crew about five minutes ago, Tarrant smoothly assumes the role of operational commander during a crisis. He issues orders and plans strategies. He’s the new Blake, it seems.
* Zen (26) claims nothing is wrong with the ship when the crew can’t work out why it’s going off course. He’s right – it’s Orac who’s changing the heading – but not very helpful. Later, after the ship has landed on Thaarn’s world, Zen and Orac team up to repel some salvagers trying to break up the Liberator.
Best bit: On the artificial planet, the mandarin who takes the crew prisoner wants to know who Orac is and where he is. He also has the means to cause pain if our heroes lie. So first Dayna and then Tarrant must answer his questions truthfully but without giving any information away. The dialogue is carefully written to fulfil both aims.
Worst bit: The half-arsed attempt at a Vila-is-dead story beat? The Robot Wars-style machine that has to filmed in glimpses to hide how naff it is? The painfully underwhelming, Wizard of Oz-ish reveal of the Thaarn? Take your pick.
Review: Dawn of the Gods is reaching for something big and important; it’s trying to be upper-case, bold-font Science Fiction. There’s more than a hint of Stanley Kubrick’s 2001: A Space Odyssey, while the guest characters feel vaguely Star Trekian. (Why is an Auron god’s spokesperson dressed like a Regency fop? Answers on a postcard please.) It’s certainly not typical Blake’s 7. In fact, you get the impression that this script was written by someone who’d never seen the show before. It’s also another episode that backloads its story. Not for the first time, a Blake’s 7 adventure features just the regular characters for its opening half, then squeezes a hell of a lot of storytelling into the second. Very little of it works, sadly. The worst episode so far.
Three neuronic whips out of 10
Next episode: The Harvest of Kairos